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Totems of The Necromancer: takes time to get full value and is 3 source points its out classed by other skills.Transport The Historian directly on the blood pool! Stage 3: Cast Bless on The Historian! Silencing Stare: hurts magic armor and silences enemies in front of you.īlack Shroud: sets suffocating and blind wich get blocked by armor and it deals no damage skin graft is just better. Last Rites: revive a teammate but kill yourself, could be used with shackles of pain. Raise Bone Widow: gets bonuses from summing and takes time to get full value not useful for killing everything quickly. Raise Bloated Corpse: helpful early game but falls off. Other skills: you don’t want these skills, they’re not worth the memoryīlood Sucker: heals target by consuming blood with no blood you lose elemental affinity. If solo, you can use it on a boss if they will be hitting you. Shackles of Pain: If you ‘re in a party and don’t want enemy’s targeting you, this will reduce their agro towards you. Living on The Edge: Makes it so you can’t die for 2 turns.ĭeath Wish: increase damage by the % of missing health goes well with living on the edge as you can go down to 1 hp, armor doesn’t count so you can engage with 1hp and full armor and use this for extra damage. Situational skills: these are skills that can be used Mass Corpse Explosion: same as corpse explosion but costs a source point and explodes all the corpses in an area. Great skill for initiating a fight as both rounds go through right away and with apotheosis you can follow up with grasp of the starved as it creates blood surfaces.Ĭorpse Explosion: While technically a pyrokinetic skill it deals physical damage in an amount that makes it easily worth a source point or two.
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Grasp of The Starved: Deals way too much damage and sets crippled to enemies standing on blood.īlood Storm: Deals a bunch of damage to enemy’s in the area for two turns, deals area damage so if two enemies are next to each other they will take damage from each other. The debuff will also spread to nearby units without armor including friendlies. Infect: deals tons of damage and infects targets with no physical armor lowering their constitution and damage. Raining blood: Makes blood for grasp of the starved or elemental affinityīone Cage: doesn’t deal damage but gives a ton of physical armor Main skills: Theses are the main skills to use, they generally deal damage and there are so few you need all the ones you can getĭecaying Touch: Is melee, applies decaying In my one man runthrough on normal I killed the final boss in one turn as a necromancer. They may have only a few spells and weak basic attacks but they make up for it in huge burst damage.
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